Validating Research Tool
Ahmad Karimipoor; mehdi kohandel; Hossein Abdolmaleki; Seyednemat Khalifeh
Abstract
This research has been done with the aim of building and validating a digital transformation evaluation questionnaire in sports businesses. The purpose of this research is an exploratory research in which after studying the theoretical literature, the calculated indicators were validated using the fuzzy ...
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This research has been done with the aim of building and validating a digital transformation evaluation questionnaire in sports businesses. The purpose of this research is an exploratory research in which after studying the theoretical literature, the calculated indicators were validated using the fuzzy Delphi panel and classical psychometrics. The statistical population of this research in the fuzzy Delphi study was made up of experts in the field of digital sports businesses, 10 of whom were purposefully selected. Also, in the classic psychometric study, the statistical population was the employees of sports businesses, of which 338 answered the researcher-made questionnaire. After confirming the screening of the items and checking the hypotheses, the implementation of exploratory factor analysis with the method of principal components and Varimax rotation resulted in the extraction of 10 factors of governance and digital leadership, employee experience (internal customers), technology, innovation, model Business and ecosystem, customer experience (external customers), business processes, digital strategy, culture and skills and data. In addition, the use of second-order confirmatory factor analysis led to the confirmation of 10 questions and their related indicators. Finally, the validity of divergence, convergence and reliability of the questionnaire showed that the compatibility of the conceptual model with the tested model is suitable. Therefore, the scores obtained from the researcher-made questionnaire for evaluating the digital transformation of sports businesses have good reliability and validity to measure the digital transformation in the aforementioned businesses.
Elham Haghighat; Hossein Abdolmaleki; Mahvash Nourbakhsh; Parivash Nourbakhsh; Ebrahim Alidoust Ghahfarokhi
Abstract
One of the issues that has attracted the attention of many adolescents in recent years is the attention to physical appearance by increasing the volume and muscle mass, which has increased the prevalence of eating disorders and energy consumption habits Anti-marketing can be considered as a good way ...
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One of the issues that has attracted the attention of many adolescents in recent years is the attention to physical appearance by increasing the volume and muscle mass, which has increased the prevalence of eating disorders and energy consumption habits Anti-marketing can be considered as a good way to reduce the consumption of products that can cause problems for individuals and society. Therefore, the purpose of this study was to investigate the role of public relations on Anti-marketing of doping drugs with mediating of personal networks, public commentary and physical evidence in Irans sports. The present study was applied in terms of purpose and descriptive-correlational in terms of data analysis method. The statistical population of the study consisted of all athletes and coaches of sports who in the past years had the highest amount of energy use according to the report of the National Anti-Doping Agency. The sample size was 250 people according to the objectives and using PASS statistical software at an error level of 0.05. The data collection tool in this study was the standard questionnaire of Haghighat et al (2021). The results showed that the components of the research in all cases had a positive and significant role in the anti-marketing.
Sports Media
seyed afshin mousavi; mahdi kohandel; Seyed Nemat Khalifeh; Hossein Abdolmaleki
Abstract
Abstract:
The aim of this study was to present a model of professional sports development through digital media. The metacognitive framework used for this research is the data theory of the emergent approach. The participants of this research were media experts, sports experts and sports management university ...
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Abstract:
The aim of this study was to present a model of professional sports development through digital media. The metacognitive framework used for this research is the data theory of the emergent approach. The participants of this research were media experts, sports experts and sports management university professors with research results in the field of media and sports. The purposeful sampling method and its strategy was snowball type and a total of 22 interviews were conducted. The data collection tool was a semi-structured interview. To check the validity and reliability of the results, the strategies of believability, transferability, verifiability, process audit study and intra-subject agreement of two coders were used. In order to analyze the data, three stages were done, i.e. open, selective and theoretical coding. The current results are that the role of digital media in the development of professional sports includes 50 concepts, 16 subcategories and 3 main categories, and the core category titled "Synergy of media and sports industry" is obtained from the conceptual connection between them. Therefore, the synergy of the media and the sports industry means the cooperation and solidarity between the sports industry and the media through which professional sports develop, influenced by the unique functions and features of digital media.
Sport Advertising
Hossein Abdolmaleki; Ali Norouzi; Seyed Bahador Zakizadeh; Seyed Nemat Khalifeh
Abstract
The present study was applied in terms of purpose and descriptive-correlational in terms of data collection. It investigated the mediating role of enjoyable experience and e-satisfaction in the relationship between the e-services quality and the intention to repurchase electronic sports products. The ...
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The present study was applied in terms of purpose and descriptive-correlational in terms of data collection. It investigated the mediating role of enjoyable experience and e-satisfaction in the relationship between the e-services quality and the intention to repurchase electronic sports products. The statistical population of the study includes buyers of sports products from Majid website and their information was in the customer relationship management system of the company that the research tool was distributed among them (N = 635). Also, the sample size was determined according to the purpose and using PASS statistical software at an error level of 0.05, in the range of 198 to 216 people. Descriptive and inferential statistics techniques and Smart PLS and SPSS software were used for data analysis. The measuring instruments of the present study were the standard e-service quality questionnaire of Parasoramon et al. (2005), the Oliver e-satisfaction questionnaire (2007), the electronic repurchase intention questionnaire of Cronin et al. (2000) and the enjoyable electronic experience questionnaire of Hsu et al. (2017). The results showed that the quality of electronic services (P <0.01, β = 0.318), enjoyable electronic experience (P <0.01, β = 0.340) and electronic satisfaction (P <0.05, β0/150) have impact on repurchase electronic sports products. Also, the indirect beta coefficient of e-service quality on repurchase intention shows that satisfaction and enjoyable e-experience play a mediating role in the relationship between e-service quality and purchase intention.
Marjan Bahreini; Hossein Abdolmaleki; parivash noorbakhsh
Abstract
The purpose of this study was to investigate the role of Endorsement on Brand Loyalty of Shooting Athlete with mediating of E- Word of mouth. The present study was applied in terms of purpose and in terms of descriptive-correlational data analysis method. The statistical population of the study was all ...
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The purpose of this study was to investigate the role of Endorsement on Brand Loyalty of Shooting Athlete with mediating of E- Word of mouth. The present study was applied in terms of purpose and in terms of descriptive-correlational data analysis method. The statistical population of the study was all men and women shooting athlete of all devisions of Iran league in 2019 year. According to the research objectives and based on PASS statistical software, the sample size was 150 people. The data gathering tool in this study were E- Word of mouth questionnaire of Bambuer (2011), Endorsement of Mahmoudi et al (2018) and Brand Loyalty Questionnaire of Mousavi et al. (2013). The results showed that the Endoresement has a direct impact on the Brand loyalty through the moderating role of the E- word of mouth advertising. In addition, E- word-of-mouth advertising has an impact on the Brand loyalty. Therefore, it can be said that effective advertising is an important tool for competitive advantage for sports organizations that can influence the decision of individuals to buy goods by certifying famous athletes on products or services.
Hossein Abdolmaleki; Abbas khodayari
Abstract
The purpose of this study was to investigate the role of Physical and Subjective Factors on Re-Presence of Clients of Tehran E-sport Bussines with mediating of E- Word of mouth. The present study was applied in terms of purpose and in terms of descriptive-correlational data analysis method. The statistical ...
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The purpose of this study was to investigate the role of Physical and Subjective Factors on Re-Presence of Clients of Tehran E-sport Bussines with mediating of E- Word of mouth. The present study was applied in terms of purpose and in terms of descriptive-correlational data analysis method. The statistical population of the study was all people using E-sport clubs in the Tehran city who regularly exercised in these clubs for at least one year. According to the research objectives and based on PASS statistical software, the population size was 384 people who were selected through stratified random sampling. The data gathering tool in this study were E- Word of mouth questionnaire of Gholipour et al (2018), Lim (2006) Re-Attendance Questionnaire, and physical- subjective of Falahi et al. (2014). The results showed that the physical- subjective factors related to E-sport clubs have a direct impact on the intention of clients to be present again through the moderating role of the E- word of mouth advertising. In addition, E- word-of-mouth advertising has an impact on the intention of customers to be present again.
Hossein Abdolmaleki
Abstract
The purpose of this study was modeling the role of Ergonomy and Sportscape on Service Experience of Clients of Tehran E-sport Business with mediating of E- Word of mouth. The present study was applied in terms of purpose and in terms of descriptive-correlational data analysis method. The statistical ...
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The purpose of this study was modeling the role of Ergonomy and Sportscape on Service Experience of Clients of Tehran E-sport Business with mediating of E- Word of mouth. The present study was applied in terms of purpose and in terms of descriptive-correlational data analysis method. The statistical population of the study was all people using E-sport clubs in the Tehran city who regularly exercised in these clubs for at least one year. According to the research objectives and based on PASS statistical software, the population size was 325 people who were selected sampling. The data gathering tool in this study were E- Word of mouth questionnaire of Gholipour et al (2018), Sportscape of Wakefield & Sloan (1995), Ergonomy of facilities of Akbari et al (2018), service experience of Pine & Gilmore (1998). The results showed that Sportscape factors related to E-sport clubs have a direct and indirect impact on the intention of clients to be present again through the moderating role of the E- word of mouth advertising. In addition, Ergonomy factors related to E-sport clubs have indirect impact on the intention of clients to be present again through the moderating role of the E- word of mouth advertising. Also, E- word-of-mouth advertising has an impact on the intention of customers to be present again.