Bahram Yousefi; Ali Naseri
Abstract
The purpose of this study is to analyze the sport corruption in Iran during the period 2007-2017. In this study, documentary method has been used with content-analysis approach. The analysis unit was the official national media reports that were searched for by the key word «sport corruption Based ...
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The purpose of this study is to analyze the sport corruption in Iran during the period 2007-2017. In this study, documentary method has been used with content-analysis approach. The analysis unit was the official national media reports that were searched for by the key word «sport corruption Based on the TASP model, corrupt activities were investigated in four levels. The first level includes a variety of corruptions, of which 12 were identified, and doping with 34% was the highest among them. The second level, is the activity level, that shows the people involved in corruption. The results at the third or sector level showed that 24 different sports were directly affected by corruption, of which soccer with 933 media reports had the most frequently reported corrupt activities in media. And at the fourth level, the Premier League, the Grassroots, the first league, the youth, and the second and third leagues, had the highest rates of conflict with corruption, respectively. A ten-year review of the country's media has shown that corruption has been rising rapidly in recent years in an unprecedented way. The real battle with this phenomenon is realized through the reflection of news and information in a professional and dispassionately manner. The media, with reporting and disclosure, have such a capacity that they can make the atmosphere insecure for offenders and destroy many of the impure fields in the country's sport.
Rasoul Azadi; Bahram Yousefi; Hossein Eydi
Volume 2, Issue 2 , March 2015, , Pages 66-75
Bahram Yousefi; Ali Ashraf khazaei; Akram Ghobadi yeganeh
Volume 1, Issue 2 , February 2014, , Pages 31-39
Abstract
Soccer video games market is known as a virtual and important dimension of sport consumption. The aim of the present study was to identify and ranking motivation factors in virtual soccer consumption among Iranian adolescent boys. Research method was cross-sectional. Study populations were 30 thousand ...
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Soccer video games market is known as a virtual and important dimension of sport consumption. The aim of the present study was to identify and ranking motivation factors in virtual soccer consumption among Iranian adolescent boys. Research method was cross-sectional. Study populations were 30 thousand boys (13-18 yr.)Who participated in the 2013 FA Cup Digital and as ample of them (n=384) voluntarily completed virtual sport consumption motivation questionnaire. Explanatory factor analysis conducted to identify motivation factors in virtual soccer consumption. Eleven factors including, fandom, team identification, entertainment, bragging right, ownership, learning, escape, pass time, socialization were emerged. Friedman test indicated that fan motivation and team identification, among other motivators, has more importance. So fan of the sport can be considered as the most in fluently factor on sport consumer motivation, therefore the marketer should focus their activities on this factor.