نوع مقاله : مقاله پژوهشی
نویسندگان
1 دانشجوی دکتری، گروه مدیریت ورزشی، واحد دامغان، دانشگاه آزاد اسلامی، دامغان، ایران
2 دانشیارگروه تربیتبدنی و علوم ورزشی، واحد دامغان، دانشگاه آزاد اسلامی، دامغان، ایران
3 استادیار گروه تربیتبدنی و علوم ورزشی، واحد دامغان، دانشگاه آزاد اسلامی، دامغان، ایران
چکیده
هدف پژوهش حاضر، شناسایی و اعتباریابی راهبردهای مؤثر بر توسعه باشگاه های ورزش الکترونیک در ایران بود. روش پژوهش از نظر گردآوری داده ها، ترکیبی بهصورت کیفی-کمّی بود. جامعه آماری در بخش کیفی، کارشناسان، مطلعین و خبرگان آشنا با مدیریت مطالعات راهبردی ورزشی، مدیران و مسئولان انجمن ورزش های الکترونیکی مانند مسئول کمیته توسعه و پیشرفت، انجمن ورزش های الکترونیکی بودند. روش نمونه گیری غیراحتمالی با انتخاب هدفمند و با حداکثر تنوع یا ناهمگونی استفاده شد. اندازه نمونه در این پژوهش بر مبنای شاخص اشباع نظری برابر با 16 نفر بود. همچنین جامعه آماری در بخش کمّی، مدیران و مسئولان باشگاه های ورزش الکترونیک و ورزشکاران ورزش الکترونیک برابر با 360 نفر بودند. ابزار پژوهش، مصاحبه های نیمهساختارمند و پرسشنامة محققساخته ای بود که با توجه به کدهای استخراجشده در قسمت کیفی، طراحی شد. تجزیه و تحلیل قسمت کیفی با نرمافزار MAXQDA و قسمت کمّی با نرمافزار مدل معادلات ساختاری AMOS انجام گرفت. نتایج مربوط به راهبردهای مؤثر بر توسعه باشگاه های ورزش الکترونیک در ایران نشان داد که 6 مفهوم و 44 کد نهایی شناسایی و تأیید شد. نتایج مدل به لحاظ اعتباریابی نیز تأیید شد. نتایج نشان داد که راهکارهای راهبردهای آموزشی و پژوهشی، توسعه رقابتهای رسمی، بسترسازی جذب حامی مالی، ایجاد تمایز، تعامل با رسانه ها راهبردهای توسعه باشگاه های ورزش الکترونیک را تشکیل دادند.
کلیدواژهها
موضوعات
عنوان مقاله [English]
Identifying and Validating Strategies Affecting the Development of E-sports Clubs in Iran
نویسندگان [English]
- rohalah hasani 1
- Nematullah nemati 2
- tahereh bagherpour 3
1 Ph.D. student, Sports Management Department, Damghan Branch, Islamic Azad University, Damghan, Iran.
2 Assistant Professor, Department of Physical Education and Sports Sciences, Damghan Branch, Islamic Azad University, Damghan, Iran.
3 Assistant Professor, Department of Physical Education and Sports Sciences, Damghan Branch, Islamic Azad University, Damghan, Iran.
چکیده [English]
The aim of the present research was to identify and validate the effective strategies for the development of e-sports clubs in Iran. The research method used a mixed qualitative-quantitative approach for data collection. The qualitative population consisted of experts, informed individuals, and authorities familiar with strategic sports management, as well as managers and officials of e-sports associations such as the development and progress committee and the e-sports association. The sampling method was non-probabilistic, with purposive selection and maximum diversity. The sample size for this research was determined to be 16 based on theoretical saturation. Additionally, in the quantitative section, the participants were managers and officials of e-sports clubs and e-sports athletes, totaling 360 individuals. The research tools included semi-structured interviews and a researcher-made questionnaire designed based on the extracted codes in the qualitative section. The qualitative data analysis was conducted using Maxqda software, while the quantitative analysis was performed using the AMOS structural equation modeling software. The results identified and validated 6 concepts and 44 codes related to the effective strategies for the development of e-sports clubs in Iran. Finally, the model results were confirmed in terms of validation. The results indicated that educational and research strategies, the development of official competitions, creating a platform for attracting financial support, differentiation, and interaction with the media formed the strategies for the development of e-sports clubs.
کلیدواژهها [English]
- Clubs
- E-sports
- Sports Development
- Cunningham, G. B., Fairley, S., Ferkins, L., Kerwin, S., Lock, D., Shaw, S., & Wicker, P. (2018). eSport: Construct specifications and implications for sport management. Sport Management Review, 21(1), 1-6.
- Danaeifard, H., Alvani, S. M., & Azar, A. (2019). Qualitative research methodology in management: A comprehensive approach. Tehran: Ishraqi Publications, Saffar. (In Persian)
- Ehsani, M., Amiri, M., & Qarakhani, H. (2013). Designing and compiling a comprehensive system of professional sports in the country, Sports Management Studies, 17, 125-136. (In Persian)
- Eydipour, K., Ashrafkhazei, A., Aryan, E., & Gholami torkslooye, S. (2015). Challenges and barriers to the development of football in the West Country. Scientific Journal Of Organizational Behavior Management in Sport Studies, 2(1), 57-64. (In Persian)
- Fakhri, F. (2012). Investigating the factors affecting the development and performance of championship sports in Iran (Unpublished master's thesis). University of Tabriz, Tabriz, Iran. (In Persian)
- Freimuth, W. (2010). Vietnamese track and field athletes is heroes. Interviews to Vietnam track and field federation. Available at: https://vietnamnews.vn/sports/
- Haa, T. Y., Zhang, J. J., Wang, J. J., & Hulland, J. (2020). Beyond the game: Dimensions of esports online spectator demand. Communication & Sport, 8(6), 825-851.
- Hamari, J., & Sjöblom, M. (2017). What is eSports and why do people watch it?. Internet research. 27(2), 211-232.
- Heidarzadeh, B. (2012). Identification and prioritization of barriers to the development of freestyle and western wrestling in Ilam province (Unpublished master's thesis). Razi University, Kermanshah, Iran. (In Persian)
- Henseler, J., Ringle, C. M., & Sinkovics, R. R. (2009). The use of partial least squares path modeling in international marketing. In New challenges to international marketing (pp. 21-33). Leeds: Emerald Group Publishing Limited.
- Hosseini Al-Hashimi, R. S. (2018). Identify and analyze trends affecting the future of digital games. Master Thesis. Toloo Mehr Higher Education Institute, Qom. (In Persian)
- Hosseinzadeh Sheikh Ali Kalayeh, M., & Aghabigi Klaki, M. (2017). Examining the conditions of digital games from the perspective of e-commerce. Paper presented ath the Digital Games Research Conference; Trends, Technologies and Applications, Tehran. (In Persian)
- Houlihan, B., & Green, M. (2008). Comparative elite sport development: Systems, structures and public policy. UK: Published by Elsevier Ltd.
- Iraqi, M., & Kashif, M. M. (2014). Challenges facing the development of public sports in Iran and its strategies, Sports Management, 4(6), 643-655. (In Persian)
- Ismaili, A. (2016). Build trust in online games using digital referees and game techniques (Unpublished master's thesis). Mehr Astan Higher Education Institute, Astaneh-ye Ashrafiyeh. (In Persian)
- Jang, W. W., & Byon, K. K. (2019). Antecedents and consequence associated with esports gameplay. International Journal of Sports Marketing and Sponsorship, 21(1), 1-22.
- Keshkar, S., Ghorbani, M., & Ghanbari Firoozabadi, A. (2020). Challenges and strategies for developing greater public access to swimming facilities in Iran. Contemporary Studies On Sport Management, 10(19), 51-68. (In Persian)
- Khaledifar, R. (2018). Identifying factors affecting the development of Iranian women's football (Unpublished master's thesis). University of Mazandaran, Bablsar, Iran. (In Persian)
- Khazaei, A. (2017). Identifying the challenges of implementing resistance economics in sports development with emphasis on the guidelines of the supreme leader (Unpublished master's thesis). Allameh Tabatabai University, Tehran, Iran. (In Persian)
- Kordafshari, Gh. (2018). Designing a digital game center to attract the attention of adolescents with an energy depletion approach in Tehran's District 5. Paper presneted at the 6th National Conference on Civil Engineering, Architecture and Sustainable Urban Development of Iran, Tehran. (In Persian)
- Kreuger, L., & Neuman, W. L. (2006). Social work research methods: qualitative and quantitative approaches: With research navigator. London: Pearson/Allyn and Bacon.
- Kykhosrovi, A., Moeinfard, M., Hamedi Nia, M., & Shooshinasab, P. (2018). Barriers of handball development in Sabzevar and presenting strategies. Sport Management and Development, 6(3), 134-151. (In Persian)
- Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari, J. (2022). Does esports spectating influence game consumption? Behaviour & Information Technology, 41(1), 181-197.
- Mahmoudi, Narges and Moeini, Alireza and Noor Alizadeh, Hamidreza (2018). Identifying the capabilities of digital games in strengthening the entrepreneurial attitude of children. Paper presented at the 4th National Conference and the 2nd International Conference on Computer Games, Opportunities and Challenges, Kashan. (In Persian)
- Monafi, Fereydoun. (2015). Designing a model for the development of Iranian university sports (Unpublished master's thesis). University of Guilan, Rasht, Iran. (In Persian)
- Nevena, V., Žarko, M., & Aleksandar, D. (2007). Video Games in South Korea.
- Radman Peša, A., Čičin-Šain, D., & Blažević, T. (2017). New business model in the growing e-sports industry. Poslovna Izvrsnost: Znanstveni Časopis za Promicanje Kulture Kvalitete i Poslovne Izvrsnosti, 11(2), 121-131.
- Rezadoust, P. (2018). Designing a digital games center to attract the attention of teenagers with an energy depletion approach in Tehran's District 5 (Unpublished master's thesis). Islamic Azad University, Safadasht Branch, Iran. (In Persian)
- Rezaei, P., Pourkiani, M., Naghshbandi, S., & Bagherian Farahabadi, M. (2022). The future of Iranian women's professional sports development research based on screenwriting. Contemporary Studies on Sport Management, (Accepted Manuscript
Available Online from 26 February 2022). (In Persian) - Seih Kok, Ch. (2007). Olympic council of Malasia. https://olympics.com.my/
- Strauss, A. L., & Corbin, J. (1990). Basics of qualitative research: Grounded theory procedures and techniques. New York: Sage.
- Shah Mansouri, E., & Haghdadi, A. (2015). Obstacles and strategies for the development of championship sports in Markazi province. Peper presented at the First National Conference on New Achievements in Physical Education and Sports, Chabahar. (In Persian)
- Skinner, J., Edwards, A., & Corbett, B. (2014). Research methods for sport management. Routledge.
- Southern, N. (2017). The rise of eSports: A new audience model and a new medium? BA Camdidate, Department of Mathematics, California State University Staniaslaus, 1 University Circle, Turlock, CA, 95382, 65-68.
- Sutula, V. (2018). General definition of the concept “Sports”. Journal of Physical Fitness, Medicine & Treatment in Sport, 4(4), 1-2.
- Tendnois, F., & Qasemi, M. H. (2007). Comparison of the views of athletes, coaches, and experts on strategies for the development of the country's gymnastics championship sport, Olympic, 15(4), 17-29. (In Persian)
- Willingham, A. J. (2018). What is eSports? A look at an explosive billion-dollar industry. Available at: https://www. cnn. com/2018/08/27/us/esports-what-is-video-gameprofessional-league-madden-trnd/index. html.
- Zargar, A. A. (2016). Development of a model for the development of public sports in Tehran province (Unpublished master's thesis). Payame Noor University, Tehran, Iran. (In Persian)