In collaboration with Payame Noor University and Iranian Scientific association of sport management

Document Type : Research Paper

Authors

1 Ph.D. Candidate in Sport Management, Islamic Azad University, Hamedan, Iran

2 Associate professor in Sport Management, Malayer Branch, Islamic Azad University, Malayer, Iran

3 Assistant professor in Sport Management, Islamic Azad University, Hamedan, Iran

Abstract

The present study was designed and implemented with the aim of determining the effect of entertainment in organizational leisure programs on the productivity of virtual activities of the employees of the Ministry of Sports and Youth with the role of mediator of mental health. The current research was descriptive-survey in terms of its practical purpose, in terms of the method of data collection, which was mixed based on the research approach. The statistical population of the present research in the qualitative part included experts in the field of sports management who had the necessary experience and knowledge regarding the subject of the research. In the quantitative part of the statistical community, there were 965 employees of the Ministry of Sports and Youth in 1400. In order to estimate and select the statistical sample size, the number of 275 people was determined from the table of Karjesi and Morgan (1970). The random sampling method was simple. In order to examine the data of the qualitative part, open and axial coding was used, and in the quantitative part, the method of structural equation modeling was used. The results of the structural equation analysis showed that entertainment in organizational leisure programs had a 53% effect on employee productivity of virtual activities and 44% on mental health. Mental health had a 40% impact on employee productivity of virtual activities. Also, Farah Bakshi has had a 71% effect on employee productivity of virtual activities in organizational leisure programs, with the role of mental health mediator.

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